Today Konami published its financial results for the eight months ended on December 31st. Because you can see from the table below, all characters are in the black, with a substantial growth of profits year-on-year.
The press release also included a more detailed explanation of these outcomes, and you also can read the complete segments related to gambling.
“In the entertainment marketplace, game contents are still diversify along with functional enhancement of various devices, including mobile devices and video game consoles, and evolution of data and telecommunications infrastructure. In combination with the changing times, the taste for enriching everyday life through complete and plentiful experiences in personal spending was strengthened. In the game industry, efforts are accelerating to provide new experiences through game articles in a variety of ways, such as eSports, which can be regarded as a form of sports competition and are attracting an increasing number of attention. ”
In addition, we receive a breakdown by section, showcasing that the Digital Entertainment business (video games) is still the largest driver of Konami’so outcome, with a powerful year-on-year growth of both revenue and profit. The “Gaming” cite shouldn’t confuse, since the “Gambling & Systems” business is related to arcade and pachinko machines, and watched poorer functionality year-on-year.
The explanation of in the press release mentions both mobile games and “stable functionality” to get Pro Eevolution Soccer 2018 along with Super Bomberman R at the home console department.
“In relation to the mobile games in the Digital Entertainment segment, we released Winning Eleven CARD COLLECTION(called overseas as PES CARD COLLECTION) globally in approximately 150 countries and areas. This name has received favorable reviews from many customers.
Other cellular game titles continued to enjoy strong functionality, including JIKKYOU PAWAFURU PUROYAKYU, Yu-Gi-Oh! DUEL LINKS and PROFESSIONAL BASEBALL SPIRITS A (Ace).As for card games, the most Yu-Gi-Oh! TRADING CARD GAME series continued to develop in the global sector. We continued to work to revitalize the contents, including the release of new cards with additional rules which appeared from the new television animated series.
The publisher revised its full-year prediction (before March 31st, 2018), indicating that it expects slightly lower earnings (but still greater year-on-year), but higher gains.
The revised prediction broken down by segment proves that the prediction for the video games business (Digital Entertainment) is in fact the only one which was increased for both profit and revenue.
Last, but not least, the press release comes with an explanation of the forecast for another quarter linked to this Digital Entertainment company.
“With the spread of amusement offered throughout networks, the accessible means of providing games are still diversify.Opportunities to reach an even larger market for games are climbing. Against this background, we intend to develop ways of enjoying games which match the features of each device.
Asfor the existing mobile games, the complete number of registered users of contents we developed continues to grow steadily. The PC edition of Yu-Gi-Oh DUEL LINKS was likewise begun to develop worldwide and has received favorable reviews. Having a focus on these titles, we’ll strive to offer content that enables us to deliver pleasure to customers in various ages and areas.
TRADING CARD GAME will celebrate its 20th anniversary once it goes on sale in February 2019. To celebrate this landmark, we’ll stipulate the year beginning from February 2018 since the 20th anniversary year and we are going to work hard to decode the contents by developing a variety of measures.
In terms of computer and video games, we’ll release METAL GEAR SURVIVE at February 2018. We will strive to enable customers to possess continue having fun. These are predicted to be published in spring 2018.
As the preference for improving everyday life through complete and abundant experiences has bolstered in the entertainment marketplace, we continue to make attempts to make and provide “Valuable Time” to clients through game contents. ”
If you want to compare, then you can check out the results published three months back, which have been also fairly solid.