I won’t mince words Past Cure is a bad video game. Just calling it awful, however, doesn’t honestly clarify exactly how shockingly terrible it is at every way. Between its foolish story, dreadful gunplay, and animations in the PS2 era of consoles, Past Cure has ignored my head and reached new depths of awfulness that I didn’t understand was possible in 2018.
It’s really hard to know just where to start with the significant issues located in Past Cure, however I guess it’s easiest to start with the most dumbfounding portion of the experience: its own story. Up front, I wish to state that coming into Past Cure I was very excited to observe the narrative which Phantom 8 Studio had established. The group wore its inspirations on its sleeve saying that they were attempting to mimic Past Cure for a psychological-thriller in exactly the exact same vein as films such as Inception along with Fight Club having an added element of activity against something such as John Wick. On paper, this made me intrigued.
That’s as far as my excitement obtained. Seconds into Past Cure, it’s clearly evident that you have absolutely no clue what’s going on. The game’s easy assumption follows a single-named protagonist known only as Ian who is hunting down a bunch of guys that held him captive and performed experiments on him. Ian learns that he has abilities — if they could even be called such — that let him do amazing things like disable safety cameras and resolve block puzzles after finally escaping. I’m being facetious but the supposed powers which Ian has play with no critical part in the gameplay part of Past Cure.
He utilizes begin to induce him to delve into madness, Ian tries to locate correct and his captors himself. Even though this might appear promising, what the problem with it is the way that the story is still told. ” and, “What the hell are they? ” at least a dozen occasions over the span of the five or 2 hour playtime. In fact, the only real way I managed to restate the plot of Past Cure for you was by searching up the explanation for this game on its site. Massive segments in Past Cure will make you think you missed something, but nonetheless, it’s just inadequate storytelling.
Also worth noting in relation to story and characters is that Past Cure comprises precisely the worst voice acting I’ve ever learned in my life. From the video game medium, either, but in any storytelling medium. The operation for Ian is really devoid of emotion which I’m less upset with the voice actor in question and am distressed that Phantom 8 termed it worthy enough to this game. For a game which tries to rely on its own own story, the act of listening to its own characters talk becomes a chore.
Even farther, it doesn’t help once the dialogue in question is so poor I begin laughing when I shouldn’t. My roommate came to the room whilst watching me perform Past Cure this past weekend and within moments he started dividing by merely listening to the characters speak. Days later and that he’s still making jokes about a single section in which a character reminisces about the time. So I suppose you might say the dialogue is reasons.
In actuality, theyre worse. The very best way I could describe Past Cure about its movement and gunplay is to get you envision a self-study activity game from fifteen decades back. Got it? Great. I want you to envision that identical kind of early 2000s third-person game with much more imprecise aiming and a personality which feels like his knees neglect’t bend when walking — a notice we alluded to in our previous vertical slice preview of the game. This picture should hopefully give you a better picture of exactly what its like to play Past Cure.
This in conjunction with AI that is dreadful , dull weapons, and as I mentioned earlier, “forces slow time down make to get a snoozefest of a adventure. Past Cure additionally motivates one to use stealth to your advantage quite a bit, and boy, people play out just about as well as you would expect. I’ve got a more substantial issue using video games like a whole that throw in unnecessary stealth mechanisms and Past Cure has joined that list.
All of the action sequences which occur occur within some exceptionally recycled environments with a single parking garage section being egregious. Past Cure is a ugly looking game which likewise suffers often from feel pop-in. Plus, the character style is straight-up–that I’m running from characters like Ian out of descriptive abhorrent into the slew of soldiers you’ll encounter.
A couple of technical issues plagued my already gaudy knowledge in Past Cure over it had to be. While playing PS4, the game appeared for me twice, and I watched a couple of errors. Worst of all them was a glitch that prevented me from witnessing the game’s cutscene. They are acquainted with this bug as of now, I has been told by Phantom 8, and I expect it’ll be adjusted upon final launch.
Possibly my main problem with Past Cure over all I have mentioned is that it seems really uninspired. I’m likely to think Phantom 8 Studio found anything in Past Cure to know what I’d believe “fun” since there’s only not able to be needed. In the event you were to play with this game and inform me you had a wonderful time with it, I would encourage you to test your pulse as you’re likely dead. In all seriousness though, I simply can’t understand what Phantom 8 tried to do with this project because it doesn ’ t fleshed out in any way or feel unique.
The only positive thing that I could say about Past Cure is I’ve taken this hit and then played the game to you that you don’t need to. At a time where I believe games are better than ever, I implore you to devote your hard-earned free time cozying up to literally some other game — even Superman 64. Past Cure is not just the worst game I have played over the past few decades; it’s’s now on the shortlist of worst games I’ve ever played in my entire life.