We now know a lot more about what’s inside the Xbox Series X.
Microsoft has just outlined a number of technical details for Xbox Series X. In a blog post, the platform holder revealed an outline of the Xbox Series X specs.
First, the company confirmed the Xbox Series X GPU is targeting 12 TFLOPS of computing power, in line with the recent AMD leak. The GPU will be based on AMD’s RDNA 2 architecture, and the CPU is built on Zen 2.
The company says the GPU is twice as powerful as Xbox One X, and over eight times that of the original Xbox One. But Microsoft isn’t just bringing it on the hardware front alone; the platform holder is also investing in a number of technologies in software that should give it an edge.
Today’s blog confirms both Variable Rate Shading (VRS) and Hardware-accelerated DirectX Ray tracing. The former allows the GPU to focus on processing what’s actually on screen and smartly manage resources. The latter confirms that ray tracing will be powered by the hardware through DirectX.
Thanks to the addition of the SSD, Xbox Series X lets you suspect and resume multiple games at a time, an upgrade over the current implementation. Games should also be more responsive on Xbox Series X because of Microsoft’s Dynamic Latency Input (DLI) tech, which reduces wireless controller input latency through a propriety wireless protocol.
This is further enhanced with the arrival of HDMI 2.1, a standard that carries both Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR), elemenating tearing in supported games and ensuring that TVs always turn on ‘Game Mode’ when an Xbox Series X is attached.